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Pre-Conference Tutorials

Session 1:
Wednesday, April 5, 2006, 1:00-4:00pm

Introduction to Avid Xpress Pro led by Owen Welch, Avid, 57 KING
Actionscripting for Artists led by Ira Greenberg, 200 HIESTAND
Game SIG Part 1: EdModding led by Game SIG, KAMM (KING)

Session 2:
Wednesday, April 5, 2006, 5:00-8:00pm

Podcasting in Education led by John Hickey, Apple, 220 LAWS
Non-Linear Narrative led by Michael Neiderman, 207 LAWS
Game SIG Part 2: EdModding II led by Game SIG, KAMM (KING)

Session 3:
Thursday, April 6, 2006, 8:30-11:30am

After Effects in Education led by John S. Banks, KAMM (KING)
Introduction to Avid Xpress Pro led by Owen Welch, Avid 57 KING
Processing.org led by Ira Greenberg 200 HIESTAND

<Details>

Session 1:
Wednesday, April 5, 2006, 1:00-4:00pm

  • Introduction to Avid Xpress Pro led by Owen Welch, Avid
    57 KING
    This three hour course will cover both the basic and advanced features of Avid Xpress Pro - the award-winning Mac- and Windows-based editing software that offers the tools used to edit almost every feature film, primetime television show, and commercial. Students will get hands-on experience by following along on editing stations, performing the steps outlined by the instructor. Functions presented include: editing clips together, timeline editing, trimming transition points, and mixing audio. The instructor will also cover effects, color correction, and integration with other software applications. By the completion of the session, students will have the skills to edit together and output a sequence.
    . [back to top]

  • Actionscripting for Artists led by Ira Greenberg
    200 HIESTAND
    Macromedia Flash is the de facto standard for building multimedia-rich web sites. Within Flash is a powerful, yet easy to use, programming language called ActionScript. ActionScript transforms Flash from a purely creative, visual tool into an industrial-grade development environment. Yet many artists are intimidated by ActionScript, only utilizing a very small fraction of its functional, as well as, expressive capabilities. Presenter Ira Greenberg, drawing upon his experience as an ActionScript instructor and code-based artist, demystifies ActionScript for artists and designers, revealing its relative ease of use and amazing potential for online gaming, interactive art, rich media content and automation of the web design/development process. No prior programming experience is required, but a working knowledge of the Flash creative environment is recommended. [back to top]

  • Game SIG Part 1 led by Game SIG
    KAMM (KING)
    EdModding I—An Introduction to Designing Games for Classroom Use led by Game SIG Teaching with games has a long history. But computer games are now so ubiquitous, the consumer expectations about graphical and audio quality so high, and the stigma of the designation “educational game” so intense, that many teachers are in a quandary about how to effectively go about designing and building computer games for educational contexts. This tutorial addresses this quandary by introducing participants to “EdModding.” EdModding involves using existing commercially-developed but consumer-supported tools to build add-on levels to existing commercial games. Participants will be briefed on the history of EdModding, shown several examples, and then introduced to the process of EdMod development, including considerations of teaching objectives, the learn/play ratio, and design document creation. By the end of this tutorial, participants will have a working knowledge of EdModding, will have brainstormed some ideas about their own EdMods, and will have created a rough “treatment” of their first EdMod. [back to top]

Session 2:
Wednesday, April 5, 2006, 5:00-8:00pm

  • Podcasting in Education led by John Hickey, Apple
    220 LAWS
  • Podcasts are the new phenomenon of professional and homemade audio broadcasts available on the Internet. Unlike traditional radio shows with set schedules, podcasts can be listened to at any time in the iTunes application or on an iPod. With iTunes 4.9, Apple took podcasting mainstream by building into iTunes everything you need to find, subscribe to, manage, and listen to podcasts.


    Workshop Overview:
      This 3 hour overview will assist you in learning to create content for and a gain a better understanding of the podcasting process.

    Areas of discussion and demonstration:
      - Podcasting Overview
      - Podcasting in Schools
      - Exploring the iTunes Podcast Environment
      - Setting Up for Audio Capture
      -Recording Audio for Your Podcast with QuickTime Pro
      - Compressing Audio with iTunes
      - Adding Metadata and Artwork
      - Posting Podcasts to a Weblog Server
      - Third Party utilities available to streamline the process!
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  • Non-Linear Narrative led by Michael Neiderman
    207 LAWS
    This workshop will focus on the development, implementation and future of non-linear narrative as it has assumed its place in the mainstream media culture. The use of new non-linear narrative forms has matured from the development stage into a recognizable and legitimate vehicle within a variety of mediums. The workshop will focus on both structural and cultural issues and how non-linear narrative form can be utilized in a variety of formats. The workshop will conclude with an analysis of the issues of audience, paradigm change and what the future holds. [back to top]

  • Game SIG Part 2 led by Game SIG
    KAMM (KING)
    EdModding II—An Introduction to EdMod Tools and Techniques led by Game SIG Designed as a follow-up to the EdModding I session, this tutorial will help participants draft a game design document—a kind of development bible that helps organize complex media projects—and will also give them some hands-on experience with one or two modding tools. In addition to expanding on their game treatments, participants will spend the bulk of this tutorial thinking, discussing, and writing down the details of their EdMod: pedagogical objectives, game play, technologies, timelines, resources, budgets, funding options, and so on. By the end of this tutorial, participants will have a solid draft of a design document that has been enriched by personal experience with actual EdMod tools, as well as by extensive peer review. Note: Participants in EdModding II who were not in EdModding I should come prepared with a well thought out idea for a game-based educational module. [back to top]

Session 3:
Thursday, April 6, 2006, 8:30-11:30am

  • After Effects in Education led by John S. Banks
    KAMM (KING)
    Adobe's After Effects software is a versatile and powerful effects, compositing and motion graphics tool that is capable of producing professional work at any level of the many visual industries. Understanding this multifaceted tool is akin to understanding the creative and mechanical process of making motion graphics. The workshop will discuss the general and extended capabilities of the program, why teaching this software is valuable to the students and how the talents they develop will fit into the creative world. We will include examples and demonstration of the software as it may be used in an educational setting as well as discussing how it has been utilized at the Columbia College Television department. [back to top]

  • Introduction to Avid Xpress Pro led by Owen Welch, Avid
    57 KING
    This three hour course will cover both the basic and advanced features of Avid Xpress Pro - the award-winning Mac- and Windows-based editing software that offers the tools used to edit almost every feature film, primetime television show, and commercial. Students will get hands-on experience by following along on editing stations, performing the steps outlined by the instructor. Functions presented include: editing clips together, timeline editing, trimming transition points, and mixing audio. The instructor will also cover effects, color correction, and integration with other software applications. By the completion of the session, students will have the skills to edit together and output a sequence.. [back to top]

  • Processing.org led by Ira Greenberg
    200 HIESTAND
    This interactive workshop explores the creative potential of code, as an aesthetic medium. Utilizing Processing, the hot open-source programming language for artists, workshop participants will learn basic coding fundamentals, while creating dynamic forms, emerging imagery and organic animation. Utilizing research and examples from his new book on the subject, presenter Ira Greenberg will explore basic theory and best practices for incorporating Processing into the studio as well as art/design classroom. A few leading code art practitioners, including examples of their work, will also be showcased. No prior programming experience, of any kind, is required. (Processing is free to download, from www.processing.org and is being used and taught around the world.) Prof. Greenberg is the author of the forthcoming Friends of Ed book, Foundation Processing - a comprehensive introduction to the language. [back to top]